Update on Paradox Wars!

Hey all I'm happy to announce that Paradox Wars has reached it's alpha stage and we've implemented a lot of the mechanics.  Here are some of them right now: We have now implemented the medieval age, by advancing to the next age the UI changes and more buildings become available, and with more buildings and [...]

RTS Project

Hey All! I;m finally ready to discuss my capping project out in the open and what we are looking to create! Without further ado let's introduce it! Game Name: Paradox Wars Genre: Real Time Strategy/Tower Defense Game Engine: Unity The concept is pretty simple, we are looking into taking the basic ideas a of a [...]

Update on what I’ve been up to!

Hey all! it's been months since Project FreeFall which was a good learning experience for everyone involved!  I think it's time to update on what I've been up to! Summer I can boil this down getting a part time job, which worked out! This Semester This year I'll be doing my capping project and I'm [...]

Project FreeFall Update 5

Hello again! We've been hard at work once again and we have more progress on Project FreeFall! Additions We have a brand new selection screen as shown at the top of the blog post.  Clicking on the image of the level will allow you to play that specific level. Level 2 has now been designed [...]

Can games that involve ethics be fun?

There plenty of games that don't have the intention to entertain audiences, instead they sometimes try to deliver a message on something relevant in real life.  This can be politics, world problems, addressing issues, or societal issues.  Most of these games don't focus on game play, they leave an effect however. Actually they do have [...]

Is There Any Way to change Command & Conquer’s Formula?

Command & Conquer is one of the big innovators to real time strategy games today, but unfortunately fell off a cliff because of radical changes to the formula that makes Command & Conquer what it's known for. The basic formula goes as this, build a base, build army, destroy the opposing base.  Now there's a [...]