Breif update on unfinished projects and unannounced projects.
I've been playing League of Legends Teamfight Tactics since it released and it's really grown on me. It's been awhile since I've gotten back on league but it took a completely different game mode to do it which says a lot for myself and my unchanging taste for strategy games. I think the reason why [...]
Hey all I'm happy to announce that Paradox Wars has reached it's alpha stage and we've implemented a lot of the mechanics. Here are some of them right now: We have now implemented the medieval age, by advancing to the next age the UI changes and more buildings become available, and with more buildings and [...]
Hey All! I;m finally ready to discuss my capping project out in the open and what we are looking to create! Without further ado let's introduce it! Game Name: Paradox Wars Genre: Real Time Strategy/Tower Defense Game Engine: Unity The concept is pretty simple, we are looking into taking the basic ideas a of a [...]
Hey all! it's been months since Project FreeFall which was a good learning experience for everyone involved! I think it's time to update on what I've been up to! Summer I can boil this down getting a part time job, which worked out! This Semester This year I'll be doing my capping project and I'm [...]
Final Update for project freefall
Hello again! We've been hard at work once again and we have more progress on Project FreeFall! Additions We have a brand new selection screen as shown at the top of the blog post. Clicking on the image of the level will allow you to play that specific level. Level 2 has now been designed [...]