Update on Paradox Wars!

Hey all I'm happy to announce that Paradox Wars has reached it's alpha stage and we've implemented a lot of the mechanics.  Here are some of them right now: We have now implemented the medieval age, by advancing to the next age the UI changes and more buildings become available, and with more buildings and [...]

RTS Project

Hey All! I;m finally ready to discuss my capping project out in the open and what we are looking to create! Without further ado let's introduce it! Game Name: Paradox Wars Genre: Real Time Strategy/Tower Defense Game Engine: Unity The concept is pretty simple, we are looking into taking the basic ideas a of a [...]

Update on what I’ve been up to!

Hey all! it's been months since Project FreeFall which was a good learning experience for everyone involved!  I think it's time to update on what I've been up to! Summer I can boil this down getting a part time job, which worked out! This Semester This year I'll be doing my capping project and I'm [...]

Project FreeFall Update 5

Hello again! We've been hard at work once again and we have more progress on Project FreeFall! Additions We have a brand new selection screen as shown at the top of the blog post.  Clicking on the image of the level will allow you to play that specific level. Level 2 has now been designed [...]