Name: Gerard Andrews
Who I am: I am a recent college graduate with major in Games and Emerging Media, with a concentration in Design, Writing, & Culture. I also have a minor in Computer Science.
I’m interested in Project Management/Development. My skills gear me towards technology and software and project coordination.
- Adobe: Photoshop, InDesign, After Effects
- Autodesk: Maya
- Server-Side Clients: NodeJS
- Game Engines: Unity Engine, GameMaker, Unreal Engine 4
- Microsoft Office: Word, Excel, Powerpoint, Access
- Other Skills: Agile (SCRUM), Wireframing, Design Documentation, Supervising, Database Management/SQL Query Design
Title: Paradox Wars
Team: Gerard Andrews, Shawn Joseph, Chealsea McGinnis, Patrick Ianonne, Thomas Crowell
Description/Screenshots: You are a commander who travels back in time to quicken the development of humanity, unfortunately other travelers have the same idea and very quickly high advanced tribes go to war. Your role is to guide your tribe in developing through building structures recruiting units. Destroy the opposing tribe to win the game!
Role in the project: I was the game designer/project manager and game play programmer, I focused on coding the primary mechanics, creating animations in Unity based on the assets the artists made, and making sure game flow works properly.
Team: Gerard Andrews, Shawn Joseph, Liam Ollive, Katherine Burke, Dan Squicciarino
Description/Screenshots: You play as a cube and you are constantly descending until you hit the ground and along the way there are obstacles that you must dodge and there are pathways that that you must go through as you descend.
Role in the project: I personally did part of the level design and programming of certain obstacles and minor mechanics.