Hey all I'm happy to announce that Paradox Wars has reached it's alpha stage and we've implemented a lot of the mechanics. Here are some of them right now: We have now implemented the medieval age, by advancing to the next age the UI changes and more buildings become available, and with more buildings and [...]
Hey All! I;m finally ready to discuss my capping project out in the open and what we are looking to create! Without further ado let's introduce it! Game Name: Paradox Wars Genre: Real Time Strategy/Tower Defense Game Engine: Unity The concept is pretty simple, we are looking into taking the basic ideas a of a [...]
It could have been way better than what we got...
Command & Conquer is one of the big innovators to real time strategy games today, but unfortunately fell off a cliff because of radical changes to the formula that makes Command & Conquer what it's known for. The basic formula goes as this, build a base, build army, destroy the opposing base. Now there's a [...]